

This macabre but addictive community is solely limited by creativity–developing new, amazing concepts for those Objects of Power, and the Altered World Events they create or influence.You might be interested: Often asked: When to pick mangoes? What level should I start Old World Blues? But the true success of the game is exactly the same as its key influencer: the SCP Foundation. The gameplay, which is truly unique already, can be refined to an even greater degree on both current and next-generation consoles. At the time, most of the hard work had already been done with gameplay.Ĭontrol is in an even better position. Remedy has an opportunity to set a new standard and break the mold.Ĭase in point: off the top of my head–and I’m sure there are others–I can only remember the last-gen Fallout games ( 3 and New Vegas) consistently expanding on rich, 70-hour universes with four or five lengthy, relevant expansions. With its future secured on the Series X and PS5–and with tweaks already being made to the core game through patches that fix the awful map and improve Jesse’s abilities– Control doesn’t need a follow-up.

Remedy Entertainmentīut that doesn’t mean we shouldn’t ask for more. But they’re a product of circumstance: most gamers, including me, don’t for one minute expect there to be any more DLC for Control past AWE, scheduled for release later this year.Ĭontrol's second (but hopefully not final) DLC, 'AWE', lands later this year. It’s easy to understand the excitement behind these headlines. In June, Game Rant posited that a Remedy job listing could be for a role developing Control 2 indeed, a third mystery title in the works at the developer is for “based on the company’s own game brands”. It really should reconsider, because anyone who’s bought into this universe needs–and arguably deserves–much more. However, Remedy only has one more DLC planned for Control. Notably, your relationship with The Board is very nicely developed, teeing things up nicely for the second expansion–by the end, you’ll be hungry for more. I don’t want to give too much more away on the story as it’ll effectively ruin it, but over your one-evening experience, The Foundation throws a respectable amount of fuel onto an already roaring fire of creativity. You can also pay to reallocate your ability points, but if you’re returning to Control after completing the game, chances are you won’t need to. The map, too, has apparently been improved, though this occasionally sacrifices its ability to load more than just room names for ten seconds or so. Chief among these is Shield Rush, an offensive maneuver combining Shield and Evade that offers more than just defense (and, for players like me, an actual reason to use Shield). Other changes have quietly made their way into the game, too, and are now available to players who have the DLC or not. The Foundation's Hiss Sharpened are not a forgiving bunch.
